did not use the weapon item) setr inventory:weaponmismatch true # Ignore weapon mismatch checks for the given weapon type (e.g. ![]() # Shared # Activate specific event handlers and functions (supported: ox, esx, qb, nd) setr inventory:framework "esx" # Number of slots for player inventories setr inventory:slots 50 # Maximum carry capacity for players, in grams (frameworks may override this) setr inventory:weight 30000 # Integrated support for qtarget/ox_target stashes, shops, etc # Note: qtarget is deprecated, a future update may drop support (ox_target only, or gated features) setr inventory:target false # Jobs with access to police armoury, evidence lockers, etc setr inventory:police # Client # The URL to load item images from setr inventory:imagepath "nui://ox_inventory/web/images" # Weapons will reload after reaching 0 ammo setr inventory:autoreload false # Blur the screen while accessing the inventory setr inventory:screenblur true # Default hotkeys to access primary and secondary inventories, and hotbar setr inventory:keys # Enable control action when inventory is open setr inventory:enablekeys # Weapons must be aimed before shooting setr inventory:aimedfiring false # Show a list of all nearby players when giving items setr inventory:giveplayerlist false # Toggle weapon draw/holster animations setr inventory:weaponanims true # Toggle item notifications (add/remove) setr inventory:itemnotify true # Disable drop markers and spawn a prop instead setr inventory:dropprops true # Set the default model used for drop props setr inventory:dropmodel "prop_med_bag_01b" # Disarm the player if an unexpected weapon is in use (i.e. A standalone loadingscreen resource for FiveM servers, within the loadingscreen we focused on a clean More Than Code UI.
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