![]() Substance painter file - made possible by auxlabs_ ( ).Export VRM (menu VRM0 -> Export UniVRM-0.XX) ![]() Open the ZDragon VRM scene (menu File> Open Scene > select ZDragon VRM (\Assets\Scenes\ZDragon_VRM.unity))ĥ. Import the Unity Package VRM ZDragon 1.x.x (menu Assets>Import Package>Custom Package.)ģ. Click Build & Publish for Windows, Change name of the model and cover picture.ġ. Launch Unity 2019.4.31f1 and create new projectĢ. Login to VRChat and Upload (menu VRCHAT SDK>Show Control Panel)Ħ. Make modification, For example, edit the texture file in Assets/_ZDragon/Texture/Body.pngĥ. Open the VRChat ZDragon scene (menu File> Open Scene > select ZDragons (\Assets\Scenes\ZDragons.unity))Ĥ. Import the Unity Package VRChat ZDragon 1.2 (menu Assets>Import Package>Custom Package.)ģ. Import VRChat SDK3 Avatar (download it from )Ģ. Launch Unity 2019.4.31f1 and create new project and import dynamic bone asset component.Ģ. ![]() Simple steps to upload the model to VR Chat:ġ. This model configured using native VRChat PhysBones. You will have to purchase the dynamic bone from Will Hong pluginĭynamic Bone Asset is no longer required. **Please note that Dynamic Bone Asset is not provided but the model has configured it, it will work once you import the Dynamic Bone Asset. If you wish to try out a base, please visit this world to clone it, feel free to use it: (Search Zephyxus Avatar Home World)
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